For this task I chose Tracer, also known as Lena Oxton, from Overwatch by Blizzard.
The game needs this character to be mobile and fast. It is a team based first person shooter and her character can quickly get in, do a whole lot of damage, and get out.
Her character design doesn’t show any obvious intertextual influences. Apart from her guns that were based of a gun model in Call of Duty, only the machine she wears on her chest has a reference to a subject touched in many other fictional works – time travelling.
Her aesthetic qualities successfully fulfil the game’s needs and provide a meaningful gaming experience. Her slender design with long legs fit the type of quick and agile character the game needs her to be, while the machine on her chest refer to her ‘time travelling adventurer’s characteristic and explain her in game abilities – the blinks (when her own time goes forward) and the recall (when her own time goes backwards).
Overall, her aesthetics are a good balance between her background and in game practicality.





